Robotics & AI Engineering Student/HARDWARE & AI BENCH

AtharvBabu.

ROBOTICS//ARTIFICIAL INTELLIGENCE//GAME DEV

Robotics & AI Engineering student building game dev systems, physics simulations, and low-level software.

ROBOTICS LAB // AUTONOMOUS_SYS_V2
CLICK ANYWHERE TO DROP WAYPOINT
AUTONOMOUS NAVIGATION
VELOCITY0.0 m/s
HEADING000.0°
DISTANCE0 px
LIDAR PINGS0 HITS
SUBSYSTEM DIAGNOSTICSSTATUS: NOMINAL
CONTROLLERClosed-Loop PID
PERCEPTION2D Lidar Array
SIM ENGINECustom Canvas 60FPS
AUTONOMOUS SYSTEM LAB // WORKBENCH V2.6
ATHARV BABU • BUILDER
01SYSTEM SPECIFICATION // CORE ARCHITECTURE

Engineering with curiosity, rigor, and purpose.

Bridging low-level systems programming with autonomous machine intelligence.

SPEC // PHILOSOPHY & HARDWARE CONTEXTAUTONOMOUS ROBOTICS

Engineering intelligent systems and interactive simulations where software meets physical space.

Focusing on C++, Python, and embedded architectures to bridge autonomous robotics, game dev, and perception models.

Exploring game engine loops, computer vision pipelines, and interactive graphics programming.

Robotics & AI Engineering Student
METRIC // 01NOMINAL
Engineering DomainRobotics & AI
METRIC // 02NOMINAL
Core LanguagesC++ • Python • C
METRIC // 03NOMINAL
Core FocusAutonomous Systems & Sim
METRIC // 04NOMINAL
GitHub Repositories6+ Public Projects
01
Physical & Embedded

Autonomous Robotics

Sensor fusion, path planning, and autonomous navigation in physical space.

02
Perception & ML

Artificial Intelligence & Vision

Perception pipelines, depth estimation, and real-time vision inference.

03
Game Engines & Physics

Graphics & Simulation

Custom C++ game engines and real-time N-body gravitational solvers.

04
Fullstack & Mobile

Systems & Interactive Apps

Location-aware Android systems with background GPS and geofencing.

02ENGINEERING CASE BLUEPRINTS // RELEASES

Things engineered to be explored.

Featured builds across autonomous simulation, graphics engines, and mobile systems.

ASHVALE // C++ ENGINE LOOP
ATK_01
FRAME: 16.6ms (60FPS)
ALLOCS: 0DRAW CALLS: 12MEM: 14.2 MB
SDL2 GRAPHICS PIPELINESTATE: COMPILED
CASE // 0001Game Dev & Graphics

AshVale

Deterministic game loop, custom physics, and frame-accurate sprite rendering.

Custom 2D action RPG engine engineered from scratch in C++. Implements deterministic tick updates, AABB collision detection, sprite sheet animations, and modular finite state machines.

LanguageC++
Genre2D Action RPG
Core FocusGraphics & Engine Loop
C++Game Development2D GraphicsGame DesignState Machines
Inspect Source2D C++ Game Engine & Pixel RPG
COSMIC SIMULATOR // NUMERICAL G
CLICK TO SPAWN ORBITING BODYG-SOLVER: 60 FPS
CASE // 0002Robotics & AI

Cosmic Canvas

Real-time orbital mechanics, planetary collisions, and black hole evolution.

Interactive gravitational sandbox solving multi-body orbital mechanics via numerical integration. Simulates gravitational trajectories, mass mergers, and chaotic binary star orbits.

LanguagePython
SimulationN-body Gravity
MathematicsOrbital Mechanics
PythonPygameNumPyN-body SimulationPhysics Modeling
Inspect SourceInteractive N-Body Gravity Simulator
WAKEMETHERE // GEOFENCE CONTROLLER
TARGET GEOFENCERADIUS: 500m

Destination Station Arrival

Distance: 1.2 kmTRACKING IN BOUNDS
KOTLIN / JETPACK COMPOSE / ROOMGPS: LOCKED
CASE // 0003Systems & Apps

WakeMeThere

Location-aware travel alarm triggering precision alerts near transit stops.

Android travel assistant built with Kotlin and Jetpack Compose. Tracks real-time GPS trajectories in background services and fires audio alerts upon crossing destination geofence radii.

PlatformAndroid (Kotlin)
ServicesReal-Time GPS & MapLibre
UI FrameworkJetpack Compose
KotlinJetpack ComposeMapLibreOSRMRoom DBGeofencing
Inspect SourceSmart Travel Alarm & Geofencing Assistant
MINI-BLOG // DISPATCH STREAM
FIRESTORE CLOUD
LATEST DISPATCH #14

C++ low-level memory control vs high-level numerical Python simulations.

DISPATCH #13

Real-time background geofencing algorithms on modern Android runtimes.

FIREBASE AUTH + CRUDPUBLISHED
CASE // 0004Systems & Apps

Mini-Blog

Distraction-free publishing with authentication and real-time cloud sync.

Minimalist writing platform featuring markdown authoring, session authentication, and instantaneous document persistence powered by Firebase Firestore.

StackJavaScript & Cloud
AuthSecure Session State
DesignMinimalist Publishing
JavaScriptFirebaseFirestoreUser AuthenticationWeb Design
Inspect SourceFast Social Publishing Engine
REPOSITORY INDEX // GITHUB ARCHIVE

Looking for experimental branches, tests & commits?

Commit history, raw sources, and architecture documentation.

github.com/MrValmeeki
03SUBSYSTEM DIAGNOSTICS MATRIX

A rigorous, expanding engineering toolkit.

Core technologies, low-level languages, and tools across my engineering stack.

PROGRAMMING LANGUAGES/Core syntax for performance and high-level computation
STATUS: OK6 UNITS REGISTERED
MOD // 01

C++

ADVANCED

Engine loops, memory management & deterministic simulation

APPLIED IN:AshVale
MOD // 02

Python

ADVANCED

Numerical modeling, AI experimentation & automation

APPLIED IN:Cosmic Canvas
MOD // 03

C

PROFICIENT

Low-level systems & embedded hardware fundamentals

MOD // 04

Kotlin

PROFICIENT

Android architecture, Jetpack Compose & background services

APPLIED IN:WakeMeThere
MOD // 05

JavaScript / TS

PROFICIENT

Interactive web architectures & state-driven UI

APPLIED IN:Mini-Blog
MOD // 06

HTML5 / Modern CSS

ADVANCED

Design systems, responsive layouts & performant CSS

APPLIED IN:Portfolio
04SYSTEM CHANGELOG & ACTIVE R&D

Education, systems engineering, and active investigations.

Academic milestones, independent systems software, and active research directions.

LOG // 2024 — Present
Degree Program

B.Tech in Robotics & Artificial Intelligence Engineering

School of Engineering

Engineering curriculum focused on autonomous physical systems, algorithmic problem solving, and hardware-software integration.

  • Algorithms, data structures, and mathematical modeling in C++
  • Kinematics, sensor fusion, and closed-loop robotic control
  • Machine learning pipelines and autonomous navigation architectures
Robotics & AIC++ / PythonKinematicsSystem Design
LOG // 2024 — Present
Independent Engineering

Independent Systems & Game Engine Developer

Open Source Lab

Engineering standalone open-source software across graphics programming, numerical physics, and mobile systems.

  • Engineered custom 2D game loop, sprite renderer, and collision systems in C++
  • Implemented N-body gravitational mechanics with real-time vector integration
  • Built background geofencing Android app using Jetpack Compose and GPS services
C++ EnginesPhysics SimAndroid KotlinOpen Source
ACTIVE R&D INVESTIGATION LABS

Current Research & Theoretical Studies

Current investigations bridging physical mechanics, robotics perception, and simulation.

LAB-01 // Robotics & Mobile Automation

Autonomous Navigation & Spatial Perception

Real-time obstacle avoidance, sensor fusion, and trajectory optimization for autonomous mobile agents.

CORE DIRECTIVES:
SLAM & OdometryPath Planning (A* / RRT*)Sensor FusionReal-Time Control
LAB-02 // Artificial Intelligence

Computer Vision for Robotics Manipulation

Spatial depth estimation, feature extraction, and neural perception architectures for environment reconstruction.

CORE DIRECTIVES:
Spatial PerceptionObject ClassificationFeature TrackingEdge AI
LAB-03 // Computational Physics & Graphics

Numerical Simulation of Multi-Body Physics

High-performance vector integration, collision dynamics, and multi-body gravitational mechanics.

CORE DIRECTIVES:
Symplectic IntegratorsN-Body GravityVector MathInteractive Physics
05COMMUNICATION DISPATCH

Let’s build something
extraordinary.

Open for technical discussions, robotics collaboration, or engineering opportunities. Drop a message below.

Direct Channel: its.atrv@gmail.com

Dispatches straight to its.atrv@gmail.com with zero third-party tracking.